Double Dragon Neon Girl You Know I Cant Tell You Lies
Abobo (アボボ , Abobo ) is a recurring enemy character in the Double Dragon series, usually serving either equally a miniboss, the end boss of an area, or in few occasions even equally a small antagonist. He is commonly depicted as a shirtless, tall and bald strongman.
Contents
- 1 Appearances
- ane.i Double Dragon
- 1.2 Double Dragon II: The Revenge
- ane.iii Battletoads/Double Dragon
- 1.4 Double Dragon (Neo Geo)
- 1.5 Double Dragon Accelerate
- ane.6 Double Dragon (Zeebo)
- one.7 Double Dragon (mobile)
- i.eight Double Dragon Neon
- i.9 Double Dragon Four
- 2 Other appearances
- ii.1 Double Dragon (animated series)
- two.two Double Dragon (film)
- ii.iii River City Ransom: Undercover
- 2.iv River City Girls
- 3 Gallery
- 3.1 Artworks and portraits
- iii.2 Sprites
- iv Trivia
- five Come across also
- half-dozen References
- 7 External links
Appearances
Double Dragon
- Arcade
Abobo is a recurring enemy and sub-boss in the arcade version of Double Dragon, first appearing midway through Mission 1, making a rather dramatic archway past breaking through a wall by punching it with his bare fists. This strongman is tougher and more menacing than the other grunts in the game. Due to his large stature, his punches and kicks take a ameliorate achieve than the other minor enemies. His signature technique is the "Atomic Throw", in which he picks up and tosses the player to his back.
He and his variants are the simply male person enemies in the game who cannot be grabbed by the player. Afterwards the initial encounter, Abobo appears over again a few times throughout Mission 3 (including twin versions before arriving at the enemy hideout's gate) and 1 last fourth dimension every bit part of the final set of enemies prior to the terminal boxing with Willy in Mission 4.
Similar Roper, Abobo has the ability to pick upward and toss large objects such as oil drums, merely he merely has the opportunity to use this power in Mission three.
There are three variants of Abobo. A standard baldheaded and mustachioed Abobo with a scar that can pick up barrels, originally called Zack according to a 1987 upshot of Beep.[1] This variant commonly appears throughout the game.
Jick (or Jack), a disguised and mohawked Abobo with larger eyes who has traded the power to throw barrels in substitution for a powerful 2-handed handclapping. This Abobo intially appears as a singular enemy at the end of Double Dragon Mission 1, but later on appears with a clone equally a miniboss in Double Dragon Mission 5.
There is also a light-green-skinned palette bandy of Jick at the finish of Mission 3, originally but called Abobo, but later retroactively renamed Mibobo. Light-green Abobo or Mibobo has more health, deals more than damage and moves faster compared to the Jick and Zack Abobos. According to Koji Ogata, these variants can also be considered nether the "Abobo" name.
There are unused sprites of Zack Abobo performing the two-mitt clap, as well as Jick Abobo and Green Abobo throwing barrels.
- NES
The NES version of Double Dragon just features i version of Abobo, who visually resembles the Zack Abobo without a scar, simply has a moveset from all Abobo variants. He serves as the end dominate of Mission ane, replacing the Jick variant. The actor fights him inside a warehouse with a conveyor belt at the bottom. This allows the player to easily defeat him by making him fall into the pit at its cease; however, the player too risks that Abobo manages to knock them out first and be the role player instead the one who falls into the chasm.
Abobo'south standard palette is similar to the arcade-exclusive enemy grapheme Jick, that is, dark skin and blue pants - while this palette only appeared in Mission 3 of the arcade game. His moves consists of a standard dial, a boot, also as a manus slap to the confront. He afterwards appears a few more than times in Missions 3 and iv. One variant has white skin and wears green pants, while another variant has dark-green peel and white pants (the same color scheme as the Mission 3 boss in the arcade version, afterwards renamed as "Mibobo"). All the Abobos after the initial one fight in pairs, although only the white ones will fight the role player together at the same time, while the blackness and green Abobos will accept turns.
Abobo is also a playable fighter in the "Mode B" versus game. Unlike the other fighters, his sprite is nigh unchanged from the main game (reused probably due to hardware limitations), bated from the addition of a running animation and other new moves. Moves exclusive to Mode B include a two handed slap (similar to the one used by Jick in the arcade game), a running punch, a knee kick and a shoulder tackle performed by pressing A and B simultaneously. The Abobo controlled past Player 1 has light skin and blue pants, while the one controlled by Player 2 has dark peel and purple pants.
- Principal Arrangement
Abobo appears much like his NES counterpart but with more than item to his sprite.
- Sega Genesis
The Sega Genesis port, much similar other versions, combines the Zack and Jick Abobo's into 1 singular enemy that can manus-clap and pick upward barrels. Thus both standard enemy and boss Abobos are more threatening than their arcade conuterparts. Abobo'south standard and main palette is nighttime-skinned with calorie-free blueish pants. There's simply one other Abobo palette, used for Mibobo, who has the ability to spring in this version.
Double Dragon Ii: The Revenge
In Double Dragon II: The Revenge, Abobo is replaced by a similar enemy named Bolo, who resembles the bald Abobo but with long mop hair. In the Mega Drive port of the arcade game, this character is really identified as Abobo in the manual. Sprite artist, Koji Ogata, says Bolo, similar Jick, is considered a variant of Abobo. Bolo's head-swapped counterpart is named O'Hara in the same version of the game.
Battletoads/Double Dragon
| " | He' big, he's bad and he's really MAD! You're intruders in his territory, and he won't rest until he'due south pounded you into the ground. | „ |
| ~ Official description from the manual |
Abobo serves as the end boss of the very first stage, where he guards the rear entrance to the Dark Queen's Ratship. During the game's introduction and before the level starts, he tin be seen threatening the heroes with trash talk. He has a voice communication mannerism similar to the Marvel superhero Hulk, where he refers to himself in the third person in a crude mode (e.g.: "Abobo not like intruders").
Once the player reaches the rear gate of the Colossus, Abobo makes his dramatic entrance by destroying it with his bare fists. He advances menacingly toward the player, and once near plenty, he starts pummeling them with a quick barrage of punches that is almost incommunicable to pause out from. All the same, existence the first boss of the game, he is relatively like shooting fish in a barrel and all it takes are dashing attacks to both harm and stun him at the aforementioned time, leaving him open for some other quick dashing assault. Repeat the assail until he'south no longer able to get up and punch/kick him off the ship into the emptiness of space.
Abobo is one of the few Double Dragon villains who closely resembles his design in the original Technōs games (the other being Linda), resembling his arcade counterpart, only differing in having a clean-shaven face. His palette is nighttime-skinned and lite blue pants (purple in the Sega Genesis version), which in many home ports of Double Dragon was Abobo's standard palette.
In the Genesis and NES versions of the game, Abobo's sprite retains his mustache; however, his portrait does not accept it. After beingness defeated, Abobo appears at the clear screen to trade barbs with Professor T. Bird, calling him a "scrawny buzzard" and gloats that Big Blag is up adjacent.
In the SNES version of the game, when Abobo is defeated, he is kicked toward the camera in a showcase of the Mode 7 feature. He doesn't announced in the resulting cutscene in this version.
Double Dragon (Neo Geo)
| " | The New York urban center fighters fear him as "the strongest man". At times, his opponents lose but from being frightened by his size. With his superhuman force as his weapon, information technology is zip for him to bring down any number of enemies, left and right. He is currently Koga Shuko'south correct hand human being, but he is e'er getting his victories stolen by Burnov, besides of the organization, so these two get along very poorly. | „ |
| ~ Official description from the manual |
Abobo is a playable fighter in this one-on-i fighting game. His background and occupation equally a henchmen of Koga Shuko is very similar to his alive-action incarnation from the Double Dragon film. Despite working for Shuko, he seems to exist on friendly terms with the Lee brothers and Marian. He has 3 special moves (the Hammer Dial, the Hyper Bomb and the Behemothic Swing), too equally two super moves (the Thousand Smash and the Pressure Flop). When performing ane of his super moves, Abobo briefly morphs into his mutated course from the film.
- Personal data
- Voice: Daisuke Gōri
- Birthplace: New York
- Elevation: seven′ 2″
- Weight: 336 lbs.
- Fighting style: Street fighting
- Hobbies: Trunk edifice, fighting
Double Dragon Advance
| " | A fellow member of the Shadow Warriors who possesses extreme superhuman force. Having strengthen his body as a living weapon with his feel in street fighting and playing football game, he has been put in charge of expanding the Shadow Warriors' territory, punishing those who oppose the gang. He is very loyal to Willy. | „ |
| ~ Translated description from the Japanese manual |
Since Double Dragon Advance is a remake of the first game, Abobo's role in the game is not much different, although his fighting style is a bit more refined, with the double-handed slap his variant Jick had in the original game being replaced with a Hammer Punch, similar to one of he used in the Neo Geo fighting game, called the "Abobo Hammer".
In addition to the bald and mohawked variants (Jick), this version also introduced a third variant of the grapheme that has an afro hairstyle (Afrobo). Only the mohawked head-swap of Abobo has a dissimilar face, possessing larger optics. In addition to the standard black and white skin tones, Double Dragon Advance introduces an entire army of Abobos with all sorts of weird skin colors, such as blue, silver, gold and charcoal blackness. The green version of Abobo/Jick appears as the boss of Mission v, where he's given the name of "Mibobo" (a combination of the Japanese give-and-take midori, for "light-green", and Abobo's proper name).
Double Dragon (Zeebo)
Abobo appears in the Zeebo version as the first boss of Mission 1 and is no longer a common enemy. He is greatly inspired by his Double Dragon Advance analogue. Abobo has lightly tanned skin and big muscles, however, he isn't as alpine equally his Advance inspiration. He has been given a new special attack where his body first briefly flashes in blackness and then he smashes his hand on the ground, liberating harmful waves of electricity that travel in four directions along the floor.
Abobo is accompanied by a red-skinned variant with a mohawk (like to Jick), the returning afro variant (Afrobo) and green-skinned palette swaps of himself (Mibobo).
Double Dragon (mobile)
| " | A leader of the Blackness Warriors. He, like Burnov, is a small-scale boss. He'southward admired by his henchmen and entered the gang with Burnov. He always trains to smoothen his moves and has mastered the Spiral Upper. | „ |
| ~ Official description |
Abobo appears much like he does in previous games, being a tall and baldheaded musclehead, although his fighting pose in this game could brand one wonder if he's really trying to look menacing at all. Too standard punches and kicks, Abobo has the following special moves: Abobo Hammer (from Advance), a powerful block, the 2-handed clap and the Spiral Upper.
Later the game is beaten, Abobo can be unlocked and played as in actress manner. His palette tin be changed to turn him into Mibobo. Abobo's Screw Upper can hit multiple foes lying on the ground, making him one of the more than powerful playable characters.
Conversely to his Neo Geo counterpart, where he's stated to have a rivalry with Burnov, in this game he's best buddies with him and plays the axe in a band with Burnov on the drums and Cindy on vocals.[2]
A Facebook mail service by the developers says Abobo recently shaved his mohawk. [citation needed]
- Personal information
- Age: 29
- Pinnacle: 215 cm
- Weight: 125 kg
- Hobbies: Playing the guitar
Double Dragon Neon
Abobo, forth with Williams and Linda, are the only classic villains to appear in Double Dragon Neon. All three bad guys appear in the very commencement stage of the game, where he acts every bit the area boss and later appears as a common enemy on subsequent levels. His techniques include a headbutt, an uppercut, a kicking, a powerful throw, and a ii-directional punch that he uses as a counterattack. He'southward resistant to stuns and knockdowns, and cannot be grabbed.
Double Dragon Iv
| " | A vitrify macho man. Honed his tackle technique by playing football. His hobbies are singing and dancing. | „ |
| ~ Official description from Double Dragon 4 |
Abobo returns as a fellow member of the Renegades. He resembles his NES counterpart but now has boots. He also at present has running and jumping attacks.
Other appearances
Double Dragon (blithe series)
In the animated series, Abobo (voiced by Blu Mankuma) is one of two primary henchmen of the Shadow Boss, along with Wild Willy, who appear in the show's pilot episode "The Shadow Falls". He is a big blue thug with monstrous strength who works for the Shadow Boss. Unlike other incarnations of the character, here he's shown to be fairly intelligent, to the point of knowing to fear both the Shadow Boss and the Shadow Master. He's certainly smarter than Willy and derides him for being and so reckless. In the show's 2d episode, "The Fable Continues", he and Willy are captivated into the Shadow Master's Shadow Mural as penalisation for their constant failures and are simply seen for the residue of the series as images inside it.
Double Dragon (moving picture)
Bo Abobo (played past Nils Allen Stewart and Henry Kingi) is the leader of the "Mohawks", one of the many gangs under the employ of Koga Shuko. He's charged with recovering the missing one-half of the "Double Dragon" medallion in possession of the Lee brothers, but later failing to attain this task, he'southward punished past Shuko and is mutated into a hulking monster (played in costume past Henry Kingi). He later reforms and helps the Lee brothers fight Shuko, exposing his weakness to low-cal.
River City Ransom: Underground
In this installment of the Kunio-kun franchise, Abobo appears both as the Mayor of River Urban center, as well as the school principal of River City Loftier. He appears randomly in some areas of the game to set on the player. The actor can likewise fight him in his role on the third flooring of the school if they cartel to assail whatever of the teachers.
River City Girls
| " | Hoo-Ha! Welcome to the gun evidence, boy! It's time for you... to dice. | „ |
| ~ Abobo |
A massive animate being who has been causing trouble for years, known to kidnap people for money; although since kidnapping doesn't pay every bit much as it used to, he besides does freelance piece of work, such every bit acting as a security guard. He also appears in an educational film well-nigh "puberty" shown in River City High. He acts as the game's fourth boss, fought in Downtown. Defeating him increases damage of sharp weapons past 10% and allows access to Sea Heights.
Gallery
Artworks and portraits
Bo Abobo before his mutation in the Double Dragon alive-activity picture show.
Sprites
Trivia
- Abobo mostly appears with a off-white skin tone in the original arcade version of Double Dragon, whereas Jick, the boss of the first stage, is a dark-skinned head-swap of Abobo. The simply exception is in Stage iii, where nighttime-skinned Abobos appear. Jick was cut from the enemy roster in nearly all panel versions of that game, being replaced by dark-skinned versions of Abobo instead. Probably due to these changes, Abobo's race was changed to African-American in most of the sequels and spinoffs of the series.
- Despite his iconic horseshoe-style mustache in his sprites for the first two games, their ports and a few other appearances, Abobo is nearly never seen with it in official artworks (Double Dragon Neon and River City Girls beingness some of the few exceptions).
- Similarly, Zack Abobo has a scar in the arcade game and a few home ports, like the Sega Genesis version, which is ommitted in most artworks. The Abobo of the NES game, who was based on all variants, lacks this scar, every bit do many future variants of the graphic symbol.
- The green-skinned Jick actualization in the first Double Dragon (and later renamed "Mibobo") was turned into an Abobo palette-swap in the home version.
- Mibobo was initially named Abobo, as revealed in a Famitsū result shortly subsequently the release of the arcade game. Interestingly, while the upshot named him "Jick", it didn't refer to the basic bald giant (later known as Abobo) past whatsoever proper noun, although Beep magazine said the bald version of Abobo is known as Zack and wrote the mohawked Abobo'south name as Jack.
- Koji Ogata has stated several times on Twitter, the name "Abobo" refers to all giant characters (bald Abobo, Jick and Mibobo) in the original Double Dragon.[3] [4]
- Abubo Rao, a grapheme appearing in the Double Dragon homage fighting game Rage of the Dragons, is loosely based on Abobo.
- In the horror/take chances role-playing video game Vampire: The Masquerade - Bloodlines, there's a reference to Abobo in the Medical Clinic's morgue computer. On the cadavers list, the name "One thousand. Abobo" appears at the top; the body'due south log says: "This patient was browbeaten to death with a baseball bat", a reference to one of the iconic weapons that can be used in Double Dragon.
- Abobo is featured as the main protagonist of his very own video game Abobo'southward Big Adventure, an unofficial Wink game which parodies several pop NES games.
- Due to his popularity, which was greatly increased thank you to the favorable reception Abobo's Big Take a chance had, as well as his numerous guest appearances in other franchises, such as the Kunio-kun serial, Abobo has become somewhat of a mascot of the Double Dragon franchise.
- In Double Dragon Neon, Abobo is voiced by Len Smith, who also voices Williams and the Shopkeeper.
- Abobo has fabricated multiple cameos in the Kunio-kun serial, with his first guest advent taking place in River City: Tokyo Rumble.
- The character Mordov from Dodgeball Bu was originally named "Abobo" during evolution; and too, his head strongly resembles other eight-bit versions of Abobo, including his horseshoe mustache.
Meet besides
- Abobo's Large Adventure
- Abubo Rao
- Bimmy 'n' Jammy
- Bolo
- Jick
- Mibobo
- O'Hara
References
- ↑ [ane]
- ↑ "She put a band together and sings its vocals. Abobo wields the axe, Burnov on drums." – Cindy'due south in-game description.
- ↑ https://twitter.com/food2han/condition/1169490840093216769
- ↑ https://twitter.com/Arc_Hound/status/1097953788256755715
External links
- Abobo (Abobo's Big Hazard) at Villains Wiki
Source: https://doubledragon.fandom.com/wiki/Abobo
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